Friday, October 10, 2008

Formulating an enterprise architecture - Part 1

Tackling the task of formulating architecture for the construction of an enterprise scale system is a daunting one, the architect needs to draw upon multi disciplinary skills, one need to understand the technical details of the selection of technologies available to you, the options in process for constructing solutions as architectures do not all fit well into every process, and experience has taught the when process and architecture are aligned good things happen.

The following post is part one of a series that will present my current thinking around the process of formulating such an architecture. I must confess that most of the ideas are not my own, but I have drawn on the experience and teaching of some of the world best architects to guide me in this. You will find ideas from Juval Lowy, Roger Sessions, Eric Evans, Michele Leroux Bustamante and Bill Poole.

This first post attempts to present an overview, following posts will drill down into the component pieces and flesh out the detail.

Application architecture results from the balancing of functional and the non-functional requirements applicable to the system. Non-functional requirements (restrictions and constraints) serve the purpose of limiting the number of potential solutions that will satisfy a set of functional requirements. Functional requirements are the behaviour that the owner of the system would like to emerge from the development process. All architectures exhibit emergent behaviour. If the emergent behaviours are not specified / managed in the form of non-functional requirements, the developers will choose them on behalf of business, leading to misalignment.

Any new architecture can only result from the balancing of functional and non functional requirements with the forces of time, effort and cost. Every feature, requirement and every non functional requirement carries an associated cost in one of the forces mentioned above.

Architecture is applied at two levels:

·The application architecture addresses the software components of the actual application.
·The systems architecture addresses the physical (hardware) and logical distribution of components across the network environment.

Before any architecture can be formulated the following need to be considered:

Non Functional Requirements

• Simplicity
• Maintainability
• Data Integrity
• Security
• Reporting
• Extensibility
• Scalability
• Deployment

Complexity

The most common aspect shared by all failed systems is the failure to manage complexity. [Sessions] An architecture that fails to mange this aspect is also doomed to fail.
In order to manage complexity we must first understand it, the complexity of a system is a function of the number of states in which a system can find it’s self.

An example is a system (A) that has 3 dice, so the number of potential states is 63 or 216 potential states. Another system (B) with one dice has 61 or 6 potential states, if you where to make repeated guesses for both systems, you would be right, on average 36 times more often with B than you would be with system A. Because system B is less complex and easier to predict

Partitioning

With this basic model of complexity, we can gain some insight into how complexity can be better organised.

Consider another two systems (C) and (D) both have three six sided dice, but in C all the dice are together as before, but in D the dice are divided into three partitions. Let’s assume we can deal with the three partitions independently, in effect, three subsystems each like B. We know that the complexity of C is 216.

The overall complexity of system D is the sum of the complexity of each partition (61 + 61 + 61) or 18. If you are not convinced of this imagine inspecting C and D for correctness in C you would need to examine 216 different states, checking each for correctness. In system D you would need to examine only 6 states in each partition.

The results on how much more complex a non-partitioned system of 9 dice is compared to a partitioned system containing the same number of dice is startling. Ratio of 10,077,696 to 54, a lot!

Process

Just as any architecture will not work with any process, any process will not work with any architecture. Process and architecture are really different manifestations of the same thing.[Lowy]
When formulating any architecture the following graph always remains true.


















The goal of any architecture is to find that area of minimum cost, the interaction of team members is isomorphic to the interaction between components. A good design (loose coupling, minimised interactions, and encapsulation) minimises the communication overhead both within the team and the system and any process adopted needs to support this.

Best Practice Design Principles

Decentralization: Use fully decentralized techniques to remove scaling bottlenecks and single points of failure.
Asynchrony: The system makes progress under all circumstances.
Autonomy: The system is designed such that individual components can make decisions based on local information.
Local responsibility: Each individual component is responsible for achieving its consistency; this is never the burden of its peers.
Controlled concurrency: Operations are designed such that no or limited concurrency control is required.
Failure tolerant: The system considers the failure of components to be a normal mode of operation, and continues operation with no or minimal interruption.
Controlled parallelism: Abstractions used in the system are of such granularity that parallelism can be used to improve performance and robustness of recovery or the introduction of new nodes.
Decompose into small well-understood building blocks: Do not try to provide a single service that does everything for everyone, but instead build small components that can be used as building blocks for other services.
Simplicity: The system should be made as simple as possible (but no simpler).



Process - Staged Delivery


Process suggested for this development is one of staged delivery as defined in the diagram below.














This is a very defensive approach as you are able to exit the process at anytime and release what you have or move onto the next stage. We are not going to try to deliver all the requirements at day one as requirements will change during the course of the project.


The axiom is that at any moment in time we have a releasable system; releases may internal type releases or as time progresses and features become apparent, they will be releases to customer. This approach reduces risk as if at the point of release for whatever reason the project is out of time, money etc, what you have may be good enough.


It also facilitates a clear display of progress throughout the development process and builds confidence between development team and customer. Process advocates constant integration with daily builds and tests (smoke tests).

Each component of the system follows a life cycle in order to ensure quality at a service/component level. This is followed by the developer of the component/service.


















Service Governance


It would be unprofessional to deploy a distributed system with no means of managing the operational assets deployed. To this end we propose to use service virtualisation to facilitate this process.


The Managed Services Engine (MSE) is one approach to facilitating Enterprise SOA through service virtualization. Built upon the Windows Communication Foundation (WCF) and the Microsoft Server Platform, the MSE was developed by Microsoft Services as we helped customers address the challenges of SOA in the enterprise.


The MSE fully enables service virtualization through a Service Repository, which helps organizations deploy services faster, coordinate change management, and maximize the reuse of various service elements. In doing so, the MSE provides the ability to support versioning, abstraction, management, routing, and runtime policy enforcement for Services


Proposed Architecture

In the next post i will dive deeper into concepts that relate to the service layers and the concept of fortresses.

No comments: